/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __SHOTSTATS_H__
#define __SHOTSTATS_H__

#include "common.h"

#include "HUDDialog.h"
#include "HUDuiControl.h"
#include "HUDuiDefaultKey.h"

class Player;

/** ShotStats displays a set of statistics on player's shots and accuracies
 */
class ShotStats : public HUDDialog
{
public:
    ShotStats();
    ~ShotStats();

    HUDuiDefaultKey* getDefaultKey();
    void resize(int width, int height);
    void execute();
    void dismiss();
    void show();

    void refresh();

    static int getFontFace();

private:

    void addStats(Player* player, std::vector<HUDuiControl*>& list);
    void createLabel(const std::string &str, std::vector<HUDuiControl*>& list);

    int staticLabelCount;
    int rows;
    int columns;
    bool visible;

};

#endif // __SHOTSTATS_H__

// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
